
#Osculator wii code#
(But it also works when KymaConnect is running too). The Code takes input from the Wiimote over OSC using OSCUlator and Uses this data. Osculator can connect directly to the Paca(rana). Note that the above works without KymaConnect running. Instead if I go to the same right-click menu on the VCS control and choose Controller > OSC, I can then choose the appropriate OSC message and that works fine: That is if I try to map my VCS controls using the right-click menu and choose Controller > Wiimote > Wii Button A, it wouldn't respond. What I also found was that I couldn't get the built in wii VCS mappings to work. Then the messages show up in Kyma's OSC event log viewer. Going back to Osculator's mapping screen I need to set the value of the message. (To see the OSC messages Kyma receives go to the DSP Status Window then go to the Configure drop-down, choose OSC, then the View Log button).

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#Osculator wii mod#
If I do nothing else then no messages show up in Kyma. mod mono msvcr71 offset on osculator python queue rf rockband scorehero sections. I've found that sometimes this can create problems on PC (but then, OSCulator is Mac only so I figure it doesn't matter).In Osculator on the mapping screen I set the Event Type to "OSC Message".

zip was created using the standard 'compress files' feature of OSX 10.5. I'll probably make some tutorial vidz of this and other lessons as the class progresses over the next two quarters (20 weeks). This, of course, is a tutorial in and of itself, so I'll let you gather that information on your own (it is out there). I use the IAC Bus to route the MIDI to other programs on the MAC.
#Osculator wii Patch#
if using Balance Board OSCulator file, open Balance Board pd patch).ħ.) Nerd out and explore possibilities! The Balance board patch is already set to send out an E, F# and B on MIDI channel 1. In the next steps, your must be set to receive on port 9000 and NO OTHER PATCH CAN BE USING PORT 9000 (look for the dashed red box as an indication of it not working right)Ħ.) Open the corresponding Pd patch (ie. You may have to change number in the object where '3' represents the number of the wiimote in the drawer (yes, it is a tad confusing).ĥ.) *IMPORTANT* - The OSCulator patches are set to output on localhost:9000. im trying to use the wiimote through osculator to control parameters of plugins (cutoff or something. Keep in mind, however, this is a super duper basic example to get the minds of my students jump started.ġ.) Start OSCulator (if you don't have it, get it!)Ģ.) Open the Wii Balance Board or Wiimote and Nunchuk OSCulator files (I created two different files for two different projects - you can easily combine both on your own)ģ.) Click the Wiimote Drawer icon and connect your Wiimotes/Wii-peripherals (to connect Balance Board, push the red button in the battery compartment)Ĥ.) Take note of what number controller your Wiimote is connected to in the drawer. OSCulator and wiimote with logic Mon 3:55 pm.

The Wii Balance Board patch does have an example of really basic noteon/off functionality with weight in the bottom left and right corners of the board. Anyhow, I thought some of you might find this useful as a starting point. I have the Classic Controller but didn't bother to set up a patch for it (that is an assignment for my students down the road). I'm prepping for a course at the University I teach at and have come up with these basic patches that read out data from a Wiimote, Nunchuk and Balance Board.
